Search Issue Tracker
By Design
Votes
0
Found in
2022.2.6f1
2023.1.0b1
2023.1.0b3
Issue ID
UUM-27310
Regression
No
Renaming a child object does not rename it in the parent's animator
What happened?
If you rename a child object that has animation properties present in it's parent's animation, the animation will no longer have a reference to the correct child object and the animation will no longer work.
Current workaround is just to rename the child object back to it's original name. This will fix the animation.
Steps to Reproduce
- Create a new Unity project on one of the affected versions
- Create a new Game Object, and a child Object within that
- Add an animation to the Parent object that contains a Property from the child object below it.
- Rename the child object
- Observe within the animation, the property is now labelled as 'Missing!' and the animation does not play correctly
Expected Result
When an object is renamed, it will correctly update it's name within the Animator so that the animation is not broken.
Actual Result
The animator's reference to the object is broken once renamed, so the object would have to be animated again.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
This is by design