Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
5.0.3
Issue ID
WBTRB-95
Regression
No
Terrain Overlays cannot be hidden
*Description:*
Overlays in 23.1 should always be user-hideable, via the right-click-on-header menu, per documentation: [Unity - Manual: Display or hide an overlay (unity3d.com)|https://docs.unity3d.com/2023.1/Documentation/Manual/display-and-hide-overlay.html]
Also, per Unity Standards: [standards/US-0249.md at master · unity/standards (unity3d.com)|https://github.cds.internal.unity3d.com/unity/standards/blob/master/definitions/US-0249/US-0249.md]
*Repro Steps:*
# Activate a Terrain tool
# Attempt to hide any of the overlays opened by the tool
*Actual Results:*
The overlay cannot be hidden
*Expected Results:*
The overlay can be hidden
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note:
We looked into this and found it's more difficult to implement than originally expected