Search Issue Tracker
By Design
Votes
3
Found in
2021.3.4f1
2022.3.8f1
2023.1.11f1
2023.2.0b7
2023.3.0a5
Issue ID
UUM-7892
Regression
No
Using different transcodes, video playback lurches, stutters, flickers when played on the Player and the Editor
Reproduction steps:
1. Open the attached project
2. Open SampleScene.unity located under /Assets/Scenes/ in the Project window
3. Enter Play Mode and observe all of the videos playbacks in the Game view
4. Exit Play Mode and then Build And Run the project (File > Build And Run)
5. Observe all of the videos playbacks in the Player
Expected result: all videos should play almost immediately, and loop smoothly with no lurches, black frames, and pauses during playback
Actual result: all of the videos except the first one stutter, lurch, and experience black frames
Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1
Reproducible on: Intel MacOS 12.4, M1 MacOS 12.4 (21F79), Windows 10 (21H2)
Notes:
- Only the black frames are apparent in the Editor, however, in the Player lurches, pauses during playback and black frames are apparent
- Using the M1 MacBook, the issue is reproducible on both Apple Silicon and Intel Editors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Source Generation with GeneratePropertyBag fails when using reserved keywords as variable names with @ prefix
- Prismatic ArticulationBody moves in opposite direction when using targetVelocity
- Shader Graph skybox material is rendered inccorrectly in builds when "Allow Material Override" or "Cast Shadows" are enabled and the "Deferred" Rendering Path is used
- Object motion is affected by incorrectly added rotation motion when importing animations
- Base class's Context Menu method is called when calling it in the Editor from the child class and the child class overrides this method
Resolution Note:
The flickers were due to black frames included in the clips being played.