Search Issue Tracker
Fixed
Fixed in 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a5
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.7f1
2023.1.0b5
2023.2.0a3
Issue ID
UUM-27439
Regression
No
Cache folders remain empty after discarding the cached bundle
Reproduction steps:
1. Open the attached project “FoldersRepro“
2. Open “Assets/Scenes/Intro.unity“ Scene
3. Enter the Play mode
4. Set the “Expiration“ field to 60 and the “Max Storage“ field to 1
5. Press the “Save Cache Settings“ button
6. Press the “Load Next Scene“ button
7. Press the “>>> Start Loading Thumbnails“ button
8. Observe folders being created, but not erased
Expected result: The folders without cache are erased
Actual result: Empty folders remain within the folder where the cache is stored
Reproducible with: 2020.3.45f1, 2021.3.8f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3
Reproducible on: Intel MacOS Ventura (13.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
Resolution Note (fix version 2023.2.0a5):
Fixed issue where empty folders remain in the cache when the max storage space is exceeded.