Search Issue Tracker
Fixed in 2021.3.21f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a5
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.7f1
2023.1.0b5
2023.2.0a3
Issue ID
UUM-27439
Regression
No
Cache folders remain empty after discarding the cached bundle
Reproduction steps:
1. Open the attached project “FoldersRepro“
2. Open “Assets/Scenes/Intro.unity“ Scene
3. Enter the Play mode
4. Set the “Expiration“ field to 60 and the “Max Storage“ field to 1
5. Press the “Save Cache Settings“ button
6. Press the “Load Next Scene“ button
7. Press the “>>> Start Loading Thumbnails“ button
8. Observe folders being created, but not erased
Expected result: The folders without cache are erased
Actual result: Empty folders remain within the folder where the cache is stored
Reproducible with: 2020.3.45f1, 2021.3.8f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3
Reproducible on: Intel MacOS Ventura (13.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
Resolution Note (fix version 2023.2):
Fixed issue where empty folders remain in the cache when the max storage space is exceeded.