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[Visualization] Missing Global Illumination Visualisations in the Scene ...
Reproduction steps: 1. Open attached project 2. Open scene "GIVisualisationMissing" 3. Wait until lightmaps are built 4. Switch scen... Read more
[IL2CPP]Crash on Application.LoadLevel
To reproduce: 1) Create new project 2) Create two scenes ('scene1' and 'scene2') Optional: Add a different object in each scene (for... Read more
Changing RenderTexture size causes WrapMode reset
To reproduce: 1. Open the project in repro.zip 2. Select New Render Texture 3. Change the WrapMode to repeat. 4. Set x size from 256... Read more
SyncVar data too large
When the data required to serialize a networked object is larger than MTU, error messages are generated: Channel {0} for connection... Read more
[Editor] Replace command in VI mode does not work
Steps to reproduce: 1. Open any project in Unity 2. Create or open any script in MonoDevelop 3. Turn on VI Mode (Tools -> Options...... Read more
[Canvas][RenderMode] World-space Canvas causes crash when deleting it in...
Repro steps: 1) Open the project and Scene scene 2) Run the scene and Pause 3) Make sure Canvas Render mode is set to World Space 4)... Read more
[MSE::Save] Moving a GO from one scene to another does not dirty the sce...
[MSE::Save] Moving a GO from one scene to another does not dirty the scene to which the GO is moved to Steps to repro: 1. Open the ... Read more
When Destination is far away from the NavMesh, the agent does not go to ...
To reproduce the issue follow the steps: 1. Open attached "New Unity Project 9 - AI Test" project 2. Open "Untitled" scene 3. Enter ... Read more
Crash when calling Animator.GetCurrentAnimatorClipInfo
To reproduce: 1. Open attached project (repro727765.zip) 2. Play scene_Herman 3. Editor crashes Read more
[UWP] Icons and Splash images are not set correctly in Package.appxmanifest
Reproducible on 5.2, 5.3; Repro steps: 1. open project "IconsTilesSplashScreens.zip"; 2. build to WSA Universal 10; 3. open generat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
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- Entering "Configure Avatar" inside the Inspector locks it
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