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[Trail][Noise] Multiple NoiseModule and TrailModule calls when editing p...
Steps to reproduce: 1. Open attached project 2. Open scene "rain-effect" 3. In scene view, select "Particle System Rain/Particle Sy... Read more
"Too many threads" error and crash when executing procedural terrain gen...
Reproduction steps: 1. Open attached project (TooManyThreads.zip) 2. Open "TerrainGeneratopmTest" scene (in Scenes folder) 3. Drag a... Read more
EditorUtility.CollectDependencies on scene causes editor text to disappe...
Steps to reproduce: 1. Open attached project 2. Open Main scene 3. Select "Main Camera" and in Test script context menu click "Run"... Read more
[SceneView][Sculpting] Previously chosen brush is not rendered correctly...
Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Select Terrain gameobject in the Hierarchy view; 4. Ch... Read more
Scene.isLoaded returns false when UnloadSceneAsync is called when there ...
Steps to reproduced: 1. open attached project 2. start scene 'Main' 3. click' Space' Expected: both logs should say 'True' Actual: ... Read more
[SurfaceShaders] Occlusion UV map is not included in generated shader (n...
Reproduction steps: 1. Open attached project 2. Open "Test" scene Expected result: "LightBounceTest" object has texture Actual resu... Read more
UnloadSceneAsync in OnDestroy crashes editor when exiting play mode in U...
Steps to reproduce: 1. open attached project 2. play scene 'Main' 3. exit play mode - crash in UnityScene::UnloadSceneObjects Repr... Read more
AudioClip.isPlaying returns false on the second frame when playing clip ...
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "Test" scene 3. Play and wait for scene to pause 4. Notice the output... Read more
Building through batch mode causes compiler to fail for the first time i...
Steps to reproduce: 1. Extract attached project "unity-delete-script-master.zip" 2. Open "run_test_case.bat" using text editor and ... Read more
Graphics.CopyTexture should force mipmap generation for src if it is RT ...
CopyTexture should force mipmap generation for src if it is RT with (auto)generateMips set to true A RT may not have generated its ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations