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Most Recent
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  • Most Recent
0
votes
Postponed

[HLAPI] NetworkTransformChild interpolation does not work

Networking

-

Jul 26, 2016

-

Version/s:

Steps to reproduce: 1. Open attached project 2. Launch two instances of game 3. One as Host one as Client Actual: NetworkTransform... Read more

0
votes
Fixed

Arrays that have more than 64 elements can't be inspected when multisele...

Inspector Functionality

-

Jul 26, 2016

-

Version/s: 5.3.6f1

Steps to reproduce: 1. Open attached project 2. In hierarchy, expand "TooBig" and multi select two of its child objects 3. Notice t... Read more

0
votes
Duplicate

Particles are rendered with artifacts

Shuriken

-

Jul 26, 2016

-

Version/s: 5.4.0f2

How to reproduce: 1. Open the attached project 2. Open Scene and play it 3. After playing for few seconds, notice that particles ba... Read more

0
votes
By Design

No way to use JavaScript/UnityScript State Machine Behaviours

Animation

-

Jul 26, 2016

-

Version/s: 5.3.5f1

Steps to reproduce: 1. Create an Animator Controller component for an object 2. In the Animator window, create a state for the cont... Read more

0
votes
Fix In Review

HandleUtility.DistanceToLine doesn't work when intersecting near plane

Scene/Game View

-

Jul 26, 2016

-

Version/s:

HandleUtility.DistanceToLine will not give back accurate values when one of the points of the line intersects the near plane of the ... Read more

0
votes
Fixed

Vector3.RotateTowards doesn't work as expected once 90 degree angle is r...

Scripting

-

Jul 26, 2016

-

Version/s: 5.4.0f2

Steps to reproduce: 1. Open attached project 2. Open "test" scene 3. Press play 4. Hold space ("Cube" is rotating around towards th... Read more

0
votes
Fixed

[ModelImporter] Keep Quads option isn't exposed in script

-

Jul 26, 2016

-

Version/s: 5.3.4f1

Steps to reproduce: 1. Create new project and new script 2. Try to find UnityEditor.ModelImporter.keepQuads or anything similar. Th... Read more

0
votes
Duplicate

[VR] Offscreen rendering produces disrupted image

VR

-

Jul 25, 2016

-

Version/s: 5.4.0f2

Steps to reproduce: 1. Download and open attached project "OffscreenRenderIssue.zip" 2. Open scene "test" 3. Turn VR Mode on in play... Read more

0
votes
Fixed

In Unity 5.x two pass transparent shader fills depth buffer different th...

Shaders

-

Jul 25, 2016

-

Version/s: 5.3.6f1

How to reproduce: 1. Open the attached project in Unity 4.x and the only scene in it. 2. Observe first pass writes to the depth buf... Read more

1
votes
Fixed

Lightmaps in 5.4 packing poorly and resulting in double the size

Progressive Lightmapper

-

Jul 25, 2016

-

Version/s: 5.4.0f3

To reproduce: 1. Open attached project 2. Build lightmaps for Untitled scene 4. Notice that lightmap size is bigger compared to 5.3... Read more

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