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0
votes
Fixed

OnPreCull & OnPreRender FOV change regression since 5.1.3

Camera

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Sep 11, 2015

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Version/s: 5.2.0f3

Changing camera FOV in OnPreCull and restoring it in OnPreRender stopped working since 5.1.3. Read more

0
votes
Fixed

Decreased performance on low end devices when UI is used

UI

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Sep 11, 2015

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Version/s: 5.2.0f3

1. Open attached package 2. Add content to scene 3. Build to iPhone 4 4. FPS will be around 20 Regression from 5.2.0f3 No repro wit... Read more

0
votes
Duplicate

Transition from a sub state machine to the exit node freezes animator wi...

Animation

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Sep 11, 2015

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Version/s: 5.2.0f3

Setting a transition in the base layer from a sub state machine to the exit node crashes the animator window Steps to reproduce: 1.... Read more

6
votes
By Design

Disconnect with 10% packet loss and Unreliable packets

Networking

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Sep 11, 2015

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Version/s:

With attached project, run 2 applications. It's OK one is Windows build, another is Editor play. About 10 seconds after connecting ... Read more

2
votes
Won't Fix

Dropdown menu is corrupted if Template is enabled before running the scene

UI

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Sep 11, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Create new project 2. Create Dropdown menu 3. Enable its child "Template" and run the scene 4. Stop the scen... Read more

0
votes
Fixed

BaseMeshEffect mesh.colors produce wrong color

Graphics - General

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Sep 10, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Download attached project "MeshColors.zip" and open it 2. Notice that image element ("BaseEffectTest") in can... Read more

0
votes
Fixed

Two Crashes related to AnimatorController

Animation

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Sep 10, 2015

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Version/s: 5.2.0f3

Steps to reproduce first crash: 1. Open attached project's scene "Scene1". 2. Assign "AMP" override controller to Hierarchy/Characte... Read more

0
votes
Fixed

[WebGL] Heavy audio distortion while playing certain clips in WebGL builds

WebGL

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Sep 10, 2015

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Version/s: 5.1.3p1

Reproduction steps: 1. Open attached project 2. Build scene "TestScene" for WebGL 3. Run the build (reproduced in Chrome, Firefox & ... Read more

0
votes
By Design

[Deferred|TreeCreator] much lighter in Deferred than in Forward (5.2 reg...

Graphics - General

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Sep 10, 2015

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Version/s: 5.2.0f3

Reproduction steps without project: 1. Create a new project 2. Create a Bark Material and choose a texture for it 3. Assign this bar... Read more

0
votes
Duplicate

Mecanim Transitions animate differently in 5.2 than in 5.1

Animation

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Sep 10, 2015

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Version/s: 5.2.0f3

To reproduce: 1. Open the project with 5.2 or 5.3 2. Open the scene "main" 3. Press "play" Notice that the "arm" rotates countercloc... Read more

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