Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.6f1
Issue ID
817524
Regression
Yes
In Unity 5.x two pass transparent shader fills depth buffer different than in 4.x.
How to reproduce:
1. Open the attached project in Unity 4.x and the only scene in it.
2. Observe first pass writes to the depth buffer, so non of the inner parts can be seen.
3. Open the same project in Unity 5.x
4. Notice, that now inner parts can be seen even the same "Transparent/Diffuse ZWrite" shader is used.
Expected behavior: In Unity 5.x release "Transparent/Diffuse ZWrite" shader fills depth buffer same as in 4.x.
Actual behavior: Compared to 4.x writing to depth buffer in Unity 5.x is very different.
Reproducible: 5.5.0a5, 5.4.0f3, 5.3.6p2, 5.2.4f1
Not reproduced: 4.7.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment