Search Issue Tracker
Fixed in 5.4.2
Votes
1
Found in
5.4.0f3
Issue ID
817511
Regression
Yes
Lightmaps in 5.4 packing poorly and resulting in double the size
To reproduce:
1. Open attached project
2. Build lightmaps for Untitled scene
4. Notice that lightmap size is bigger compared to 5.3 (16 mb in 5.5, 48 mb in 5.4, 4mb in 5.3)
Regression from 5.3.6p1
Reproducible: 5.4.0f2, 5.5.0a2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
TopherGopher
Aug 22, 2016 20:49
I just tried out the new system and lightmaps that used to fit into one texture have been split into two, leaving lots of wasted space.