Search Issue Tracker
Fixed in 5.4.2
Votes
1
Found in
5.4.0f3
Issue ID
817511
Regression
Yes
Lightmaps in 5.4 packing poorly and resulting in double the size
To reproduce:
1. Open attached project
2. Build lightmaps for Untitled scene
4. Notice that lightmap size is bigger compared to 5.3 (16 mb in 5.5, 48 mb in 5.4, 4mb in 5.3)
Regression from 5.3.6p1
Reproducible: 5.4.0f2, 5.5.0a2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
TopherGopher
Aug 22, 2016 20:49
I just tried out the new system and lightmaps that used to fit into one texture have been split into two, leaving lots of wasted space.