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Serializing array of AnimationCurve corrupts WP8 app
1. Create a script which has a field of type AnimationCurve[] and is marked with [SerializeField] attribute. 2. Attach the script to... Read more
-e CRC mismatch error is confusing
CachingManager.cpp: m_Error = Format("CRC Mismatch. Expected %lx, got %lx. Will not load cached AssetBundle", m_RequestedCRC, crc);... Read more
Formatting issues with OS X and Linux paths
-e: the formatting for those paths in the docs is not correct -repro: --go to http://docs.unity3d.com/Documentation/ScriptReference... Read more
Hardware cursor doesn't work on OSX webplayer
Steps to reproduce : - import the project attached on both Windows and OSX - build the scene for webplayer on Windows and notice th... Read more
rigidbody.AddExplosionForce() acts weird when the explosion is near the ...
To reproduce: 1. Open project Test 2. Open testScene 3. Notice the four cubes and spheres in the scene. The spheres create the explo... Read more
AssetStore window frequently does not get redrawn upon resize
It also gets redrawn on every resize event and blinks as if it had no double-buffering. Reproduced with GeForce GTX 660 Ti and Rade... Read more
Collision normal used by OnParticleCollision seems wrong for steep incli...
To reproduce: 1. Open project BugReport_TerrainNormals 2. Open scene testScene 3. Enter play mode 4. Particles begin falling towards... Read more
Incorrect normal is returned in the RaycastHit2D when the fraction is 0
Steps to reproduce : - import the project attached - open the ControllerTester scene - press right to attempt to climb the ramp and... Read more
GPU Skinning enabled mesh parts appear to have darkened areas in DX11 mode
Steps to reproduce : - import the project attached - open the scene SkinningBug - go to Build Settings > Player Settings - check th... Read more
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