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[Substance][CustomEditor] Adding substance material on to selected mesh ...
Steps to reproduce: 1) open 'quad.zip' project 2) in scene 'Main' select Quad in hierarchy 3) drag one of the substance materials on... Read more
[GLCore] UI flickering when animating y offset in shine effect
Steps to reproduce: 1. Download and open project "5.4test.zip" 2. Open scene "Bug" 3. Enter play mode 4. See Canvas Image element fl... Read more
[SceneManager] Console log reference to "SceneManager.onSceneLoaded" is ...
Repro steps: 1) Open the project SceneTypo 2) Notice the Console warning 3) Click on it and notice it says to use SceneManager.onSce... Read more
[Android] PlayFullScreenMovie doesn't work on some Android devices
Using Handheld.PlayFullScreenMovie to stream a youtube video. However, it does not work on some Android devices Read more
[GearVR] Pause/Unpause repeatedly crashes app
1) Enable developer mode in the Gear VR service. 2) Start the app. 3) Repeatedly mash the Gear VR Back button to pause/resume quickl... Read more
Application.logMessageReceived gives an empty stack trace in release builds
Reproduction steps: 1) Open attached project 2) Make sure Development Build is not selected 3) Build for Android or OSX or iOS 4) Ru... Read more
Both VS2015 and MonoDevelop open same script
Script opened from Editor, opens both in VS2015 and Monodevelop. 2. How we can reproduce it using the example you attached This ma... Read more
Null reference exception when dragging prefab onto scene of other Unity ...
Steps to reproduce: 1. Open two instances of Unity with different projects (Can be newly created) 2. From one Unity instance drag a... Read more
[WP8.1] Multitouch uses a lot of processing power
To reproduce: 1. Build and run attached project 2. Try to use multitouch 3. Notice that performance drops Reproducible: 5.5.0a2, ... Read more
Custom MenuItem hotkey takes priority over Input Field
Steps to reproduce: 1. Create new empty project 2. Create folder named "Editor" 3. In said folder create C# script named "MenuItems"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow