Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
818910
Regression
Yes
Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->
How to reproduce:
1. Open the attached project and "Level9" scene in it.
2. Open Lighting window and enable Precomputed Realtime GI and Baked GI.
3. Press Build and observe the crash within a minute.
Expected behavior: No crash while building lightmaps on PPtr<ProceduralMaterial>::operator->.
Reproducible: 5.4.0b25, 5.4.0f3, 5.5.0a4
Not reproducible: 5.3.6p1, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment