Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
818910
Regression
Yes
Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->
How to reproduce:
1. Open the attached project and "Level9" scene in it.
2. Open Lighting window and enable Precomputed Realtime GI and Baked GI.
3. Press Build and observe the crash within a minute.
Expected behavior: No crash while building lightmaps on PPtr<ProceduralMaterial>::operator->.
Reproducible: 5.4.0b25, 5.4.0f3, 5.5.0a4
Not reproducible: 5.3.6p1, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
Add comment