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Transform.SetParent() with worldPositionStays = false sometimes results ...
How to reproduce: 1. Open user's attached project 2. Open scene 'Main' 3. Enter play mode 4. Click 'Add Image' button 4.1. If create... Read more
"Inspector" tab switches to "Services" tab after 10-30 min.
How to reproduce: 1. Open attached project in Unity 5.5.0b8. 2. Open "1" scene. 3. Click on the "Cube" and wait from 10 to 30 min. ... Read more
Animation events in the last key frame sometimes are not triggered
To reproduce: 1. Open attached project 2. Run scene 3. Notice that animation stops playing Expected: Animation shouldn't stop play... Read more
Word Space Canvas doesn't show up in Frame Debugger when debugging a Sta...
To reproduce: 1. Open the attached project 2. Enable "Run In Background" 3. Build and run the project 4. Open the Frame Debugger win... Read more
[IL2CPP] transform.GetType().GetProperties does not return some of the p...
Steps to reproduce: 1) Open the attached project. 2) Build for iOS or Android with IL2cpp as the scripting backend. 3) Run on a devi... Read more
SafeBinaryRead::BeginTransfer crash caused by ProjectSettings.asset on a...
Repro steps: 1. Open "test.zip" project Note: User tried to restore the deleted project, thus ProjectSettings.asset got corrupted a... Read more
[5.4][Threading] CullDirectionalShadowCasters performance regression in ...
Reproduction steps: 1. Open the attached project (Scratch53_MeshSkinningProfiler.zip); 2. Open the scene (Training Room.unity); 3. E... Read more
[Linux Editor] Dragging a prefab across Scene view and placing it on a s...
When prefabs are dragged across Scene view to place them to an empty script field in the Inspector, after placing the prefab, it sta... Read more
MeshSkinning.Update is Slowed Down by MeshSkinning.CalcMatrices
MeshSkinning.Update is Slowed Down by MeshSkinning.CalcMatrices. CPU time used by CalcMatrices is ~150% more than it used to be. (Co... Read more
[Simulate] Pausing a particle system with a disabled child system preven...
Repro steps: 1. Open Scene1 from attached project. 2. Select ParticleSystem from the Hierarchy 3. In the Scene view, press Simulate ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”