Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0f3
Issue ID
819985
Regression
Yes
Deferred rendering path is not working in WebGL builds
Reproduction steps:
1. Open the "bug.zip" project.
2. Open "Scene1" scene.
3. Set Main cameras rendering path to Deferred.
4. Build the project for WebGL platform.
5. Run the WebGL build.
6. Notice that rendering path is changed to Forward.
Actual result: Rendering path is changed to Forward.
Expected result: Rendering path remains Deferred.
Reproduced on: 5.4.0f3, 5.4.0f2, 5.4.0f1
Works on: 5.3.5f1, 5.3.5p8
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
mabakay
Aug 04, 2016 09:58
Some word of comment when closing as "by design"?