Search Issue Tracker
Fixed in 5.4.2
TransformDirection and InverseTransformDirection operations are affected by scale.
1.Open the "bug.zip" project
2.Open the "Test" scene
3.Play the scene
4.Notice how TransformDirection and InverseTransformDirection are affected by scale.
Actual result: TransformDirection and InverseTransformDirection operations are affected by scale.
Expected result: TransformDirection and InverseTransformDirection operations are not affected by scale.
Reproducible on: 5.5.0a5, 5.4.0f3
Not reproducible on: 5.3.6p2, 5.3.5f1, 5.2.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset