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0
votes
Fixed

[Collab] Opening a project from the Cloud for the first time ignores Edi...

Collab

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Mar 24, 2016

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Version/s: 5.4.0b12

Title: Opening a project from the Cloud for the first time ignores Editor Default Behavior and *always* opens a scene with 3D settin... Read more

1
votes
Fixed

[Shuriken] [TextureSheetAnimation] [FrameOverTime] All the frames are re...

Shuriken

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Mar 24, 2016

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Version/s: 5.3.3p1

Reproduction steps: 1. Open attached project. 2. Open "birds" scene and select "lobby_birds_prefab" game object. 3. Notice that "Tex... Read more

17
votes
Fixed

[IL2CPP][iOS] Expected class name error when deploying to iOS device

IL2CPP

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Mar 24, 2016

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Version/s: 5.3.4p1

To reproduce: 1. Open attached project 2. Build for iOS 3. Try to deploy to iOS device using Xcode Actual behavior: failed deployme... Read more

0
votes
Fixed

Cache server deleting oldest files added, not least recently used

Version Control

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Mar 24, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open attached project 2) Make sure that size of asset im3 is 2048 3) Start Cache Server with --size 146800640... Read more

1
votes
Fixed

[D3D11] Crash when a shader has errors with bad error message

Shaders

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Mar 24, 2016

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Version/s: 5.3.4p1

To reproduce: 1. Build and run attached project 2. Observe crash Error from VS: index < m_size (Filename: C:\buildslave\unity\b... Read more

0
votes
Fixed

[Android] [IL2CPP]App crashes while serializing jagged array using JSON ...

Android

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Mar 24, 2016

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Version/s: 5.4.0b11

To reproduce: 1) Open attached project and "JSONTests" scene 2) Make sure Scripting Backend is set to IL2CPP in Player Settings 3) B... Read more

0
votes
Fixed

[Shuriken] Size over lifetime works only for X axis when 3D start size i...

Shuriken

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Mar 24, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. 2. Open scene main. 3. Press play or simulate particle system in edito... Read more

0
votes
Fixed

Additively added scenes stay in the hierarchy after turning Unity off du...

Assets Management

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Mar 24, 2016

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Version/s: 5.4.0b10

Steps to reproduce: 1. Open attached project 2. Open "first" scene 3. Enter the playmoode 4. Load scenes additively with keys A, S a... Read more

0
votes
By Design

AssetDatabase.LoadAllAssetRepresentationsAtPath() returns an array of null

Asset Loading

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Mar 24, 2016

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Version/s: 5.3.2p2

Reproduction steps: 1) Open attached project 2) Make sure you are connected to a cache server 3) Click WBSF->Rendering Utils->Asset ... Read more

3
votes
Fixed

[iOS] Application freezes when trying to load many WWWs simultaneously

iOS

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Mar 24, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Open attached project 2. Build the project for iOS 3. Build the generated Xcode project to a device 4. Notic... Read more

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