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[Collab] Opening a project from the Cloud for the first time ignores Edi...
Title: Opening a project from the Cloud for the first time ignores Editor Default Behavior and *always* opens a scene with 3D settin... Read more
[Shuriken] [TextureSheetAnimation] [FrameOverTime] All the frames are re...
Reproduction steps: 1. Open attached project. 2. Open "birds" scene and select "lobby_birds_prefab" game object. 3. Notice that "Tex... Read more
[IL2CPP][iOS] Expected class name error when deploying to iOS device
To reproduce: 1. Open attached project 2. Build for iOS 3. Try to deploy to iOS device using Xcode Actual behavior: failed deployme... Read more
Cache server deleting oldest files added, not least recently used
Reproduction steps: 1) Open attached project 2) Make sure that size of asset im3 is 2048 3) Start Cache Server with --size 146800640... Read more
[D3D11] Crash when a shader has errors with bad error message
To reproduce: 1. Build and run attached project 2. Observe crash Error from VS: index < m_size (Filename: C:\buildslave\unity\b... Read more
[Android] [IL2CPP]App crashes while serializing jagged array using JSON ...
To reproduce: 1) Open attached project and "JSONTests" scene 2) Make sure Scripting Backend is set to IL2CPP in Player Settings 3) B... Read more
[Shuriken] Size over lifetime works only for X axis when 3D start size i...
Steps to reproduce: 1. Download and import attached project. 2. Open scene main. 3. Press play or simulate particle system in edito... Read more
Additively added scenes stay in the hierarchy after turning Unity off du...
Steps to reproduce: 1. Open attached project 2. Open "first" scene 3. Enter the playmoode 4. Load scenes additively with keys A, S a... Read more
AssetDatabase.LoadAllAssetRepresentationsAtPath() returns an array of null
Reproduction steps: 1) Open attached project 2) Make sure you are connected to a cache server 3) Click WBSF->Rendering Utils->Asset ... Read more
[iOS] Application freezes when trying to load many WWWs simultaneously
Steps to reproduce: 1. Open attached project 2. Build the project for iOS 3. Build the generated Xcode project to a device 4. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file