Search Issue Tracker
Fixed in 5.4.3
Votes
1
Found in
5.4.0f3
Issue ID
825180
Regression
Yes
Clicking on particles that have prewarm enabled but looping disabled doesn't start the simulation.
How to reproduce:
1. Open user project.
2. Open scene "broken".
3. From Assets > bug folder drop "working" prefab into hierarchy.
4. Expand "working" and click on "effect_no_prewarm".
5. Simulation starts and plays correctly.
6. Repeat the process with "broken" prefab.
7. Simulation does not start.
Expected: particle simulation starts when clicking on particle object.
Actual: particle simulation "timer" does not start.
Reproduced on: 5.4.0f3, 5.4.0p2, 5.5.0a6
Not reproduced on: 5.2.4f1*, 5.3.5f1*, 5.3.6p3*.
* Simulation timer starts but no particles are visible. Stopping and launching simulation again works.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment