Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0f3
Issue ID
825162
Regression
Yes
Particles jitter when simulating it by increasing Playback Time
How to reproduce:
1. Open the attached project
2. Open "broken" scene and select Particle System in hierarchy
3. In the Editor Particle Effect Simulation Controls press Simulate to view the effect
4. After it is done, press Stop
5. Now use the mouse to scrub through the Playback Time by left hold down-clicking "Playback Time" and mouse dragging to the right
6. When the "Playback Time" reaches above 0.5 the particles will act strangely by appearing to jitter wildly back and forth
Tested Win7
Reproducible: 5.4.0b5, 5.4.0p2, 5.5.0a1, in 5.5.0a6 particles are not rendered at all
Not reproducible: 5.3.6p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
This is a duplicate of issue #753940