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Multiple Grass Textures lead to bleeding across atlas charts.
Steps to reproduce: 1. Download and open attached project "delete my.zip" 2. Open scene "1" 3. Notice artifacts floating above grass... Read more
On new org on enabling Multiplayer - it is unable to accept EULA
Reproduces on both Staging and Production I have a few orgs, for one org which I use all the time - everything is ok, but for anoth... Read more
[MaskableGraphic] onCullStateChanged is not triggered for child elements...
Steps to reproduce: 1. Open attached project 2. Open scene "asdf" 3. In project tab, notice "CullMe" script. It adds onCullStateCha... Read more
Instantiate, Transform and SetActive performance regression
Instantiate, Transform.parent and GameObject.SetActive all take longer than they used to in Unity 5.3. Reproduction Steps: 1. Open ... Read more
[Compute] Use of uint causes glitchy mesh
Steps to reproduce: 1. Open attached project 2. Run the scene 3. Notice that generated mesh is glitchy Note: Happens on DX11 and G... Read more
[Trigger] Exit callback stopped working
Exit callback on particle triggers is not working. Repro steps: 1. Open Bug_RadiusScale scene in 5.4.0b14 2. Press play and observe... Read more
[OSX] Running an app with Native Resolution or switching to anything sig...
To Reproduce: 1. Build run & this app (don't enable resolutions dialog). 2. Observe that when the app is launched the UI elements ... Read more
[MultiDisplay] Resizing with SetParams has strange side-effects when usi...
Steps to reproduce 1. Open users attached project 2. Build the project and run it - Press either 1 or 2 to select window and press s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The Blackboards Attribute list scrolls down to the bottom and the Custom Attributes list is not expanded when duplicating Built-In Attributes and the Custom Attributes list is collapsed
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