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0
votes
By Design

Animation with "stepped" frames interpolates between frames when animate...

Animation

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Nov 21, 2016

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Version/s: 5.4.2f2

When we have animation for child component with stepped frames (see Frames.png), these frames doesn't act as stepped frames and some... Read more

0
votes
By Design

The project which build for WebGL, doesn't load second scene

WebGL

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Nov 21, 2016

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Version/s: 5.4.1f1

When the project is built for WebGL, the Meniu window is shown up. When you press the button "Start Game", a new window shows up for... Read more

0
votes
Fixed

[Standalone] Project does not build on standalone only

Deployment Management

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Nov 20, 2016

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Version/s: 5.4.2p4

To reproduce:1) Open attached project2) Try building it for Win Standalone Expected: Project builds normallyActual: Build process br... Read more

0
votes
Not Reproducible

[Standard Assets] Toon Shading materials with outline are broken in 1.1.1

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Nov 20, 2016

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Version/s: 5.5.0b10

Steps to reproduce:1. Open any Unity project2. Import "Effects" package from standard assets and select "Toon Shading" folder (1.1.1... Read more

0
votes
Duplicate

Crash in TextureForClass when loading project

Asset and Scene Management

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Nov 20, 2016

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Version/s: 5.5.0f1

To reproduced:1. Load attached project2. Editor crashes Reproducible: 5.6.0a3, 5.5.0f1, 5.5.0b4Not reproducible: 5.4.2p3 Read more

0
votes
Fixed

Particle Renderer doesn't render multiple materials

Shuriken

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Nov 20, 2016

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Version/s: 5.5.0b9

How to reproduce:1. Open attached project "case_852817-repro"2. Open "Toon Clouds SNC All Singles" scene3. Observe the Scene view Ex... Read more

0
votes
Fixed

When hitting apply on prefab with rigidbody attached, freeze rotation pa...

Physics

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Nov 20, 2016

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Version/s: 5.5.0b11

Reproduction steps:1. Open the attached project2. Select the cube in the hierarchy3. Check any two of the "freeze rotation" paramete... Read more

0
votes
Fixed

Closed occlusion portal doesn't occlude an area

Camera

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Nov 19, 2016

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Version/s: 5.5.0b7

Reproduction steps:1. Open the attached project2. Select "GameObject (1)" in the hierarchy3. Uncheck the "open" property under Occlu... Read more

0
votes
Duplicate

Setting Cursor.lockState from Locked to CursorLockMode.None, returns unc...

UI

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Nov 19, 2016

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Version/s: 5.4.2f2

Reproduction steps:1. Open attached project (Cursor.zip)2. Open "3D Objects" scene3. Hit play4. Press "space" to lock the cursor5. P... Read more

0
votes
Duplicate

Selecting game object in the hierarchy after adding Text component via s...

UI

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Nov 19, 2016

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Version/s: 5.5.0b11

Steps to reproduce:1. Open attached project "componenttest.zip"2. Open "1" scene3. Enter play mode- Object is created via script and... Read more

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