Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.5.0a1
Issue ID
786594
Regression
Yes
[Trigger] Exit callback stopped working
Exit callback on particle triggers is not working.
Repro steps:
1. Open Bug_RadiusScale scene in 5.4.0b14
2. Press play and observe particles going to red upon entering the sphere and green upon exiting green.
3. Open scene in trunk (5.5.0a1) and press Play.
4. Observe how particles are no longer turning green upon exiting the sphere.
Expected outcome: particles to turn green (i.e. exit callback to kick in)
Notes:
- regression, works in 5.4.0b14, broken on trunk
- setting Exit to kill instead of callback kills the particles at start.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment