Search Issue Tracker
[OnPostprocessAllAssets] Asset movement isn't detected in certain circum...
Steps to reproduce: 1. Open attached project 2. In project tab, click "Show in explorer" 3. Rename asset "B" to "C", do the same to... Read more
[WP8.1][UWP] Surface shader will not compile due to it having passes tha...
To reproduce: 1. Build and run attached project 2. Deploy to device with ARM architecture 3. Notice errors in the output Only rep... Read more
Name set using Undo.SetCurrentGroupName is reset after undoing Undo.Dest...
Steps to reproduce: 1. Open attached project "786829.zip" 2. Open scene "repro" 3. In top menu, click "Test > Test Undo". This will... Read more
The Rotation Attribute on Animation Editor does not animate in negative ...
How to reproduce: 1. Open the attached project 2. Open test scene 3. Select Game Object in hierarchy 4. Open animation window and cr... Read more
[Android][Graphics] Lines drawn using Vectrosity have incorrect color an...
Reproduction steps: 1) Open project "VectrosityTegra" 2) Build scene "DrawLinesTouch" for Android 3) Run on a device with Tegra 3 ch... Read more
[OSX] Sprite's drag-and-drop preview persists in scene after dropping sp...
How to reproduce: 1. Open the attached project 2. Open scene 3. Select sprite from Assets folder 4. Drag it onto the plane in the sc... Read more
Multiple Grass Textures lead to bleeding across atlas charts.
Steps to reproduce: 1. Download and open attached project "delete my.zip" 2. Open scene "1" 3. Notice artifacts floating above grass... Read more
On new org on enabling Multiplayer - it is unable to accept EULA
Reproduces on both Staging and Production I have a few orgs, for one org which I use all the time - everything is ok, but for anoth... Read more
[MaskableGraphic] onCullStateChanged is not triggered for child elements...
Steps to reproduce: 1. Open attached project 2. Open scene "asdf" 3. In project tab, notice "CullMe" script. It adds onCullStateCha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited