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[ReflectionProbes] UI should have the same behavior as Collider - New pr...
Steps to reproduced: 1. Create new project 2. Add reflection probe to scene 3. Notice that its X value of Size is 10 and X value of... Read more
mono_bounded_array_class_get crashes when reading custom attribute
To reproduce: - Open attached project - Open "CrashScene" scene - Enable "EnableAndRunToCrash" game object - Click play button Expe... Read more
[UWP] TouchScreenKeyboard.Open doesn't open touch screen keyboard
Using "TouchScreenKeyboard.Open()" doesn't open touch screen keyboard on Windows 10 tablet, when using "tablet mode". Regression fro... Read more
Transparent plane is drawn behind objects that are closer to the camera ...
Reproduction steps: 1. Open attached "Experiment" project. 2. Open "test" scene. 3. Double click "Terrain" game object in the hierar... Read more
[RealtimeGI] Inconsistent trees lighting in built application when using...
Steps to reproduce: 1. Download and open attached project (link in edit notes) 2. Open 'EditorScene' 3. Rebuild lightmaps with curr... Read more
Unity editor crashes in WalkTypeTree when adding OnClick event to multip...
To reproduce: 1. Open attached project 2. Open "MainScene" scene 3. In hierarchy navigate to UI/MainMenu/ButtonsPanel 4. Select all ... Read more
[Shadows] Shadows on game object intersection are not affected by Blur R...
Reproduction steps: 1. Open attached Unity project. 2. Open "scene" scene. 3. Open "Assets > CustomLightmapParameters" and change "B... Read more
Part of the screen not displayed when auto-rotated
When device is rotated few times between landscape and portrait positions, part of the screen becomes cropped/black. Read more
Undocked Unity panels don't cast drop shadow when reopened
Repro steps: 1. Open Unity (empty or existing project) 2. Undock any panel (tested with Console) 3. To help visualise issue, move u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
- Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them