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[GLCore][GLLegacy] Multi-display with two monitors and fullscreen result...
Info: Going to need two monitors (including mac) for case. Just by activating second monitor and running player in fullscreen, its s... Read more
[LOD] LODGroup levels shows different values between Inspector and Scene
Steps to reproduce: 1) Download and open attached project "LODtest" in Unity. 2) In hierarchy, click on "American_Elm_Desktop" or "... Read more
Transform state different from "run in editor" to state loadscene
1) Open scene (there is only on scipt CheckState) 2) Select one of the GameObjects 3) Duplicate 4) Move it a bit in the scen... Read more
[Rect Transform]Editor starts hanging/crashes when setting "Rect Transfo...
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. In the "Hierarchy" window select UI object named "Butto... Read more
[Windows][GlCore] GlCore on windows textures are trashed
Steps: 1. Open editor with glcore. 2. You should see artifacts. Read more
[ReflectionProbes] Moving probe origin moves the GO transform too
To reproduce: 1. Create a plane 2. Attach reflection probe to it 3. Select probe origin mode in reflection probe component 4. Move i... Read more
[webplayer] build size increase by > 3x
-e: see title, fine with 5.3.4p1, increases with 5.3.4p2 -repro: --create new project empty project (or download attached one) --bu... Read more
[OSX] Custom editor property field on a scriptable object throws error w...
Steps to reproduce: 1) open user attached project 2) select scriptable object 3) click repeatedly on color fields (gif attached) - ... Read more
FindScriptByClassName Does Not Account for Namespace-Qualified className
Icons for Scriptable Objects with namespace are displayed incorrectly (default asset icon). To reproduce: 1) Open the attached proj... Read more
Memory corruption in mecanim job thread in 5.4
Repro steps: 1. Unzip the project 2. Open it in Unity 3. Build for Windows Standalone (I reproed it using x64/debug/development b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow