Search Issue Tracker
"Scene(s) Have Been Modified" is not shown when Scene was modified from ...
User is not asked whether to save scene modifications or not when closing the scene, which was modified from the script (run from th... Read more
[Android] [GLES3] Shader with ColorMask 0 fails to render a model on Mal...
Steps to reproduce: 1) Download attached project 'lobby_spring_prop_trophy.zip' and open in Unity2) Make sure Graphics API is set to... Read more
Secondary normal map doesn't affect model at all
Steps to reproduce:1) Download and open attached project "brokenNormalMap.zip"2) Open scene "Main" Actual result: Ground is complete... Read more
Crash in Object::GetInstanceID when visualizing occlusion with lighting on
Steps to reproduce:1. Download attached project2. Open the occlusion tab3. Switch between visualization and object tabs Result: cras... Read more
Enabling Post-Processing Behaviour increases the brightness intensity of...
To reproduce:1. Open repro project (link in edit comments)2. Open 'Test Stage 1' scene3. Find Main Camera in the Hiearchy4. Activate... Read more
Audio Clip loaded from AssetBundle does not play, after ingame Scene Cha...
To reproduce:1. Open attached project "AudioTest.zip".2. Open "StartScene" scene.3. Press Play. Sound was played successfully.4. Sto... Read more
[SinglePassStereo] Singlepass stereo renders black on Standalone Player ...
[SinglePassStereo] Singlepass stereo renders black on Standalone Player and in Editor 2. How we can reproduce it using the example y... Read more
[Android] After bringing application back from background several times ...
Reproduction steps:1) Download and open user's attached project (WaitForPresentAndroid.zip)2) Build and run "Main.unity" scene on an... Read more
[VR] Occlusion mesh is rendered in game view
[VR] Occlusion mesh is rendered in game view 2. How we can reproduce it using the example you attached1) Download attached project a... Read more
Creating Materials during OnRenderObject introduces asset database incon...
When creating materials using OnRenderObject() function it creates two materials. Deleting them resolves in Unity crash. To reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present