Search Issue Tracker
Fixed
Votes
2
Found in
5.4.1f1
Issue ID
838209
Regression
No
Instantiate / CreatePrefab does not fully deserialize an object before OnAfterDeserialize is called
Steps to reproduce:
1. Download and open attached project
2. Select OriginalObject in the hierarchy window
3. Click on any boolean checkmarks in the Inspector window
4. Observe debug error thrown
Added a gif in edit
Expected result: object gets deserialized before OnAfterDeserialize is called
Actual result: object does not get deserialized before OnAfterDeserialize is called
Note:user has a script set up to tell him in thee console if it was deserialized or not upon calling OnAfterDeserialize
Reproduced on 5.3.6f1, 5.4.1p3 5.5.0b7, 5.6.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment