Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.1p2
Issue ID
838636
Regression
No
[Android] [iOS] Speed degradation on IL2CPP backend
Steps to reproduce:
1) Download attached project 'ParallaxCloudSystem-1.zip' and open in Unity
2) Switch platform to Android
3) Build and run on a device with Mono2x Scripting backend
Check FPS on the screen
4) Build and run on a device with IL2CPP Scripting backend
Note that fps much lower than Mono2x
Expected result: Fps should be stable and same as Mono2x
Actual result: FPS is much lower than Mono2x
Reproduced with:
5.3.6p7, 5.4.1p4, 5.5.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment