Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.1p2
Issue ID
838636
Regression
No
[Android] [iOS] Speed degradation on IL2CPP backend
Steps to reproduce:
1) Download attached project 'ParallaxCloudSystem-1.zip' and open in Unity
2) Switch platform to Android
3) Build and run on a device with Mono2x Scripting backend
Check FPS on the screen
4) Build and run on a device with IL2CPP Scripting backend
Note that fps much lower than Mono2x
Expected result: Fps should be stable and same as Mono2x
Actual result: FPS is much lower than Mono2x
Reproduced with:
5.3.6p7, 5.4.1p4, 5.5.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment