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.NET 4.6 Windows Standalone Build does not play
To reproduce:1. Create new project.2. In Player settings set Scripting Runtime Version to ".NET 4.6".3. Restart Editor.4. Open "Buil... Read more
Unity crashes when using a Mono 4.5 class library on .NET 4.6
Reproduction steps:1. Open project attached(Test46.zip) Expected result: Unity launches, and gets ready for work.Actual result: Unit... Read more
[iOS][Metal] GPU Hang Error (IOAF code 3) in Xcode Console
Errors appear in the Xcode Console when User's project is run on iOS:2017-04-19 12:55:18.131719+0300 KneeViewer[346:45705] Execution... Read more
Opening same scene on SceneClosed callback does not add it to scene manager
To reproduce: 1. Open attached project.2. Run Editor test: OpeningSameScene_OnSceneClosedCallback_ShouldAddItToSceneManager3. It fai... Read more
Paused VR game steps frames when refocusing the game window
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Drag the game window out of the editor4. Pause the ... Read more
[VideoPlayer] built scene starts flickering on some OSX machines
To reproduce:1. Open attached project2. Build 'VideoPlayerBug' scene for OSX3. Play built scene in window Expected: built scene will... Read more
When using Conditional Attribute, string is not shown in the console
Reproduction steps:1. Open the attached project;2. Open myscene.unity scene;3. Enter a play mode; Expected results: there should be ... Read more
[WebGL] Game fails when a web request returns non-200 response, and erro...
Steps to reproduce:1. Open attached project "WebGL.zip"2. Make sure that Player settings > Publishing settings > Enable except... Read more
After playing animation in game mode one part of a animated game object ...
After playing animation in game mode one part of a animated game object disappears if it isn't visible by main camera. Moving or rot... Read more
"Assertion failed: Internal: Possible leak." when swapping from OpenGL t...
"Assertion failed: Internal: Possible leak. All textures should be removed from IdMap when destructed using RemoveTexture(TextureID ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size