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Duplicate
Votes
0
Found in
2017.1.0b1
Issue ID
902662
Regression
No
Unity crashes when using a Mono 4.5 class library on .NET 4.6
Reproduction steps:
1. Open project attached(Test46.zip)
Expected result: Unity launches, and gets ready for work.
Actual result: Unity crashes after launching. (On compiling?)
Note: This only happens when all 4 assets are together. Instead of crash, user receives this error:
TypeLoadException: Error Loading class
System.RuntimeType.GetMethodsByName (System.String name, System.Reflection.BindingFlags bindingAttr, System.Boolean ignoreCase, System.RuntimeType
reflectedType) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/ReferenceSources/RuntimeType.cs:481)
System.RuntimeType.GetMethodCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv,
System.Type[] types, System.Boolean allowPrefixLookup) (at /Users/builduser/buildslave/mono/build/mcs/class/referencesource/mscorlib/system/rttype.cs:2825)
System.RuntimeType.GetMethods (System.Reflection.BindingFlags bindingAttr) (at
/Users/builduser/buildslave/mono/build/mcs/class/referencesource/mscorlib/system/rttype.cs:3078)
UnityEditor.Build.BuildPipelineInterfaces.InitializeBuildCallbacks (UnityEditor.Build.BuildPipelineInterfaces+BuildCallbacks findFlags) (at
C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
Reproduced on: 2017.1.0b1.
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This is a duplicate of issue #902670