Search Issue Tracker
By Design
Votes
0
Found in
5.5.2f1
Issue ID
902595
Regression
Yes
When using Conditional Attribute, string is not shown in the console
Reproduction steps:
1. Open the attached project;
2. Open myscene.unity scene;
3. Enter a play mode;
Expected results: there should be two messages in the console.
Actual results: there is only one message from the function where the Conditional Attribute is not used.
Reproduced on: 5.5.0f3, 5.6.0f3, 2017.1.0b1.
Not reproduced on: 5.4.1f1, 5.4.4p3.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
phoenixrising
May 09, 2017 14:37
https://forum.unity3d.com/threads/conditionalattribute-not-working.469720/
phoenixrising
May 07, 2017 16:12
This is still not resolved in Unity 5.5.3p2