Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
2017.1.0b1
Issue ID
902638
Regression
No
Opening same scene on SceneClosed callback does not add it to scene manager
To reproduce:
1. Open attached project.
2. Run Editor test: OpeningSameScene_OnSceneClosedCallback_ShouldAddItToSceneManager
3. It fails.
What happens:
using EditorSceneManager.CloseScene Scene is closed. On SceneClosed callback, the same scene is opened again (go's are loaded, scene added to manager). Then ::CloseScene finishes, removing scene from scene manager, without unloading its gameobjects.
To fix, these actions should be disallowed somehow or fire callbacks at the very end of the ::CloseScene method (I'm not sure why it's in the middle).
Reproduced on: 2017.1.0b1 (a29fc4a7eb25)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
glad
May 18, 2017 09:47
Where the attached project ?