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Votes

11

Found in

5.6.0f3

Issue ID

902608

Regression

No

[VideoPlayer] built scene starts flickering on some OSX machines

OpenGL

-

To reproduce:
1. Open attached project
2. Build 'VideoPlayerBug' scene for OSX
3. Play built scene in window

Expected: built scene will be played identically as in editor
Actual: built scene after a few seconds starts flickering. You can see it more clearly, when moving built scene window.

Reproduced on: 5.6.0p3, 2017.1.0b1

Not reproducible on windows machines, OSX10.12.4
Reproduced on: OSX 10.11
User reproduced this issue on 10.12.3(video link in edit)

Comments (3)

  1. Face217ab8848f1a578cf78d40e02752?d=mm

    gpiedimonte

    May 05, 2018 18:47

    I've the same problem, so I've tried some test.

    I must use a RenderMode "Camer Near Plane" on Main Camera
    Aspect Ratio "fit Outside"

    In a lot of combinations the video flickering so I've tried to "Hide" sono GameObject group in game.
    The video did not flicker if the all geometry gameobjects was hidden (Terrain, mesh, Skydome).
    If also one gameobject was shown the video start to blink.

    This bug is terrible...

  2. 040e156173ba5d6e7fa458011862611e?d=mm

    rad1c

    Mar 31, 2018 11:36

    2017.3.1: Now it is flickering on windows too... I recorded the screen in 60FPS and catched the moment: when videoplayer starts, it is windowed for a frame, then gets pulled out to fullscreen, hence the flickering

  3. Fd1780091b4b354369e07608691aa8c2?d=mm

    vinsonb

    Jul 10, 2017 00:22

    Running into this as well, seems to happen just from adding the VideoPlayer component and rendering to a RenderTexture, I don't even need to display the RenderTexture anywhere.

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