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Editor becomes unresponsive when the break point is set in Update at run...
The issue only occurs when the object has Audio Source component on it and the script has OnAudioFilterRead method implemented To re... Read more
Facebook WebGL build archive throws "Unsupported compression method" whe...
Steps to reproduce:1. Open attached "case_926643-Test_WebGLBuild.zip"2. Build for Facebook platform using WebGL3. Go to the director... Read more
Sprite icon preview is defaulted to the base sprite when icons are small
Steps to reproduce:1. Open Unity2. Right click in project window3. Create a few basic sprites - triangle, hexagon etc.4. In the Proj... Read more
Polygon Collider 2D Gizmo not displayed in Editor when editing it as par...
Steps to reproduce:1. Open attached Unity project "926739-2D-RAT.zip"2. Open scene "test"3. Select Platforms1 to see that it has a C... Read more
Crash in CameraStackRenderingState::ReleaseResources when searching in H...
Reproduction Steps:1. Import attached project.2. In any scene, type anything into the Hierarchy search area. Result: Crash. Workarou... Read more
"Metal: Cannot read pixels from restricted buffer. Uncheck 'Metal Restri...
"Metal: Cannot read pixels from restricted buffer. Uncheck 'Metal Restricted backbuffer Use' in PlayerSettings." when setting is alr... Read more
[macOS][Timeline] Build always crashes upon start on macOS
Steps to reproduce:1. Open User's attached project (case_926701-UnityProject.zip)2. Build for Standalone3. Run Build Result: Player ... Read more
Another audio clip becomes unusable after unloading one of clips that we...
To reproduce:1. Open repro project2. Play scene Expected: isPlaying method should return 'true' value to consoleActual: 'false' is r... Read more
[NET 4.6] At runtime Dataset is not loaded and cannot be activated
Reproduction steps:1. Connect a webcam2. Download project "ImageRecoPoc.zip" and open in Unity3. Enable "Play" mode4. Observe consol... Read more
[Timeline] Root motion in Timeline looks different on Builds
The Root Transform Rotation (Based Upon (atStart)) and Root Transform Position (XZ) (BasedUp) configuration appear to not affect the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size