Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b4
Issue ID
933523
Regression
No
[.NET 4.6] Editor crashes upon adding a component to the Tilemap
To reproduce:
1. Open project attached by the user
2. Set experimental .NET 4.6 Framework (Edit -> Project Settings -> Player Settings)
3. In "test" scene add a Tilemap to the hierarchy (right mouse click -> 2D component -> Tilemap)
4. Expand Grid, click Tilemap, and attempt to add a Tilemap Collider 2D to the object
Expected: Component is added to tilemap
Actual: Editor crashes
Reproduced with: 2017.2.0b4, 2017.3.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #923355