Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b4
Issue ID
933523
Regression
No
[.NET 4.6] Editor crashes upon adding a component to the Tilemap
To reproduce:
1. Open project attached by the user
2. Set experimental .NET 4.6 Framework (Edit -> Project Settings -> Player Settings)
3. In "test" scene add a Tilemap to the hierarchy (right mouse click -> 2D component -> Tilemap)
4. Expand Grid, click Tilemap, and attempt to add a Tilemap Collider 2D to the object
Expected: Component is added to tilemap
Actual: Editor crashes
Reproduced with: 2017.2.0b4, 2017.3.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #923355