Search Issue Tracker
Component Editor keeps getting callbacks (OnEnable/OnDisable) after havi...
To reproduce: 1. Open the attached project 2. Open SampleScene 3. Select the Video Player Game Object in the hierarchy 4. Change an... Read more
Components set to Play on Awake will start playing if their prefab is op...
If you are in Play Mode and then open a Prefab that contains any component that can "Play on Awake" and has the option enabled, the ... Read more
[Android] Using Gles2 Graphics API and PostProcessingV2 Layer script giv...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene "SampleScene" 3) Select Main Camera gameObject in ... Read more
After loading EditorApplication.LoadLevelAsyncInPlayMode the subscribed ...
Steps to reproduce: 1. Download 1049526_repro.zip 2. Open "test" scene 3. Enter play mode Expected results: after scene is loaded s... Read more
Changes made to an Animator Controller reflect on the other ones when us...
Repro steps: 1. Open QA attached project "repro" 2. Enter Play Mode 3. Make changes to either of the Animator Controllers 4. Inspec... Read more
Text Mesh Pro - Editor Manifest has not been updated to reflect new Veri...
The current version of Text Mesh Pro that has been verified by Release QA on 2018.2 is 1.2.3, however the version in the editor mani... Read more
[WebGL] Collider dead zone in WebGL build
Steps to reproduce: 1. Open user-attached project 2. Build for WebGL 3. Open the build and try rotating around with the mouse Expec... Read more
[2018.x] [OSX] Previously selected color is applied to the object when o...
To reproduce: 1. Open 'color picker test' project 2. Open preferences 3. In General tab, enable OSX Color Picker 4. Open 'SampleScen... Read more
Chaging AnimatorOverrideController while State is in Transition causes m...
Steps to reproduce: 1. Open user-attached project 2. Load Test Scene 3. Enter Play Mode 4. Click Demo in the top left corner Expect... Read more
[iOS] Native 'static const std::string' causes crash (signal SIGABRT) wh...
To reproduce: 1. Open project 2. Build and run on the iOS device 3. Press home button to minimize the app 4. Double click home butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects