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0
votes
Won't Fix

[MacOS] Crash on project load when custom mono envs are exported via lau...

Mono

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Jul 31, 2018

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Version/s: 2018.2.0f2

How to reproduce: 1. Open a terminal 2. Write into terminal "launchctl setenv MONO_DEBUG disable_omit_f" 3. Open Unity 4. Create a n... Read more

0
votes
Fixed

[Android] Empty Project crashes on Samsung Galaxy S3 device

Mobile

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Aug 11, 2018

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Version/s: 2018.3.0a8

How to reproduce: 1. Create a new project or open the attached one 2. Switch platform to Android 3. Build and run project on device ... Read more

0
votes
By Design

Flickering Noise Particles with OpenGLES2 on some Android devices

Mobile

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Jul 28, 2018

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Version/s: 2018.3.0a6

To reproduce: 1. Open [Particles]FTP project from Collab (smaller version of project in progress); 2. Open "08_NoiseModule" scene; 3... Read more

0
votes
Won't Fix

Bloom takes no effect on Particles with Standard Surface shader on Mobile

Post Processing

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Jul 28, 2018

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Version/s: 2018.3.0a6

To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Enter Play mode, check particles; 4. Build and run on mobile devic... Read more

0
votes
Won't Fix

Help/Documentation Button of C# Script Does not Send you to the HelpURLA...

Scripting

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Aug 10, 2018

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Version/s: 2018.2.2f1

To reproduce: 1. Open attached project 2. Select ExampleScript in project window 3. Click on Help/Documentation button Actual: Mon... Read more

0
votes
Not Reproducible

Terrain collider doesn't properly detect the collision with the Capsule ...

Terrain

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Aug 10, 2018

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Version/s: 2018.1.6f1

To reproduce: 1. Open the attached project (Link in the edit) 2. Enter Play mode 3. Observe how capsules behave when they collide w... Read more

0
votes
Not Reproducible

CGinc files are not imported properly

Shaders

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Aug 08, 2018

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Version/s: 2018.1.0a6, 2018.2.2f1

To reproduce: 1. In a new project, add a.cginc file to the Assets folder 2. Observe that the file is not imported as .cginc file E... Read more

0
votes
Fixed

The .svg importer makes objects black if there is a clipping mask which ...

Package: Vector Graphics

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Aug 10, 2018

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Version/s: 1.0.0-preview.15

To reproduce: 1. Open the attached project (chiburui2.zip) 2. Select the svg/bg1.svg asset in the Project view 3. Observe that the ... Read more

1
votes
Fixed

[LWRP] MSAA does not work when Allow HDR is disabled

Package: Scriptable Render Pipeline Lightweight

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Aug 07, 2018

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Version/s: 3.0.0

Steps to reproduce: 1. Open user-submitted project 2. Load Scene SampleScene 3. Pick object Switcher and click CycleCamera to see va... Read more

1
votes
Fixed

After building Asset Bundles, SpriteAtlas is not included in Dependencies

Asset Bundles

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Aug 10, 2018

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Version/s: 2018.2.2f1

Reproduction steps: 1. Open the attached project "testui.zip" 2. Make sure that the SpriteAtlas001 has object "g" added to Objects f... Read more

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