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[MacOS] Crash on project load when custom mono envs are exported via lau...
How to reproduce: 1. Open a terminal 2. Write into terminal "launchctl setenv MONO_DEBUG disable_omit_f" 3. Open Unity 4. Create a n... Read more
[Android] Empty Project crashes on Samsung Galaxy S3 device
How to reproduce: 1. Create a new project or open the attached one 2. Switch platform to Android 3. Build and run project on device ... Read more
Flickering Noise Particles with OpenGLES2 on some Android devices
To reproduce: 1. Open [Particles]FTP project from Collab (smaller version of project in progress); 2. Open "08_NoiseModule" scene; 3... Read more
Bloom takes no effect on Particles with Standard Surface shader on Mobile
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Enter Play mode, check particles; 4. Build and run on mobile devic... Read more
Help/Documentation Button of C# Script Does not Send you to the HelpURLA...
To reproduce: 1. Open attached project 2. Select ExampleScript in project window 3. Click on Help/Documentation button Actual: Mon... Read more
Terrain collider doesn't properly detect the collision with the Capsule ...
To reproduce: 1. Open the attached project (Link in the edit) 2. Enter Play mode 3. Observe how capsules behave when they collide w... Read more
CGinc files are not imported properly
To reproduce: 1. In a new project, add a.cginc file to the Assets folder 2. Observe that the file is not imported as .cginc file E... Read more
The .svg importer makes objects black if there is a clipping mask which ...
To reproduce: 1. Open the attached project (chiburui2.zip) 2. Select the svg/bg1.svg asset in the Project view 3. Observe that the ... Read more
[LWRP] MSAA does not work when Allow HDR is disabled
Steps to reproduce: 1. Open user-submitted project 2. Load Scene SampleScene 3. Pick object Switcher and click CycleCamera to see va... Read more
After building Asset Bundles, SpriteAtlas is not included in Dependencies
Reproduction steps: 1. Open the attached project "testui.zip" 2. Make sure that the SpriteAtlas001 has object "g" added to Objects f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11