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[MacOS] Development build on second monitor shows 2 duplicated Developme...
To reproduce: 1. Open users attached project "OffscreenErrorConsoleTest.zip" 2. Build for Mac OS standalone 3. Open the built projec... Read more
[Backend] Prefab format has some compatibility issues and gets corrupted...
1. Open user's attached project "Woodcutting_Axe.zip" 2. Download and import user's attached package: "uploadtool_Woodcutting_Axe.un... Read more
Uanble to build when PiXYZ Unity Plugin is added because of "mscorlib" m...
How to reproduce: 1. Open user attached project 2. Build it (Files > Build Settings > Build & Run) 3. Observe Console Expected resu... Read more
Canvas disappears on the second Display when using Lightweight SRP, Scre...
How to reproduce: 1. Open user attached project 2. Add LightweightAsset (Edit > ProjectSettings > Graphics) 3. Build it (File > Buil... Read more
[Mecanim] Clips in layers with Additive Blending do not get added as add...
Steps to reproduce: 1. Open user-submitted project 2. Load Scene Scenes/SampleScene 3. Select Snuffelfant Game Object 4. Slide the m... Read more
[macOS] Editor crash after pressing Enter to save tag or component
Editor crash after saving a new tag (by pressing Enter) in the Tags and Layers window Mac only Repro steps: 1) New or existing pro... Read more
Cannot attach custom Playable Asset to the track in Timeline when using ...
How to reproduce: 1. Download and open attached "PlayableAsset" project 2. Open Timeline window and select "Timeline.playable" playa... Read more
[iOS] App crashes at lettergameoptimized`::WillDestroyGameObject() at Ga...
To reproduce: 1. Open attached project "case_1069270-letter-game 2.zip" 2. Build for iOS 3. Deploy the built project to an iOS devic... Read more
Plugin entry point name collisions on iOS
Because iOS uses statically linked libraries, multiple plugins may use the same entry function, typically UnityPluginLoad. This is r... Read more
Unity crashes when opening a project with two identical scenes, one of t...
How to reproduce: 1. Download the user's attached project (Network Test.zip) 2. Extract the project and launch it Expected results:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11