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Creating Layer Groups with the '/' symbol creates multiple groups with t...
How to reproduce: 1. Create a new Unity project 2. Create multiple grouped Layers (for instance, 'GroupedLayer/Layer1' and 'GroupedL... Read more
Korean/Chinese IME: Certain combinations of Korean letters get deleted f...
How to reproduce: 1. Create a new Project 2. In the Hierarchy Window right-click -> UI -> Input Field 3. Switch your Keyboard langua... Read more
[Mac] Crash when adding new component using keyboard
Steps: 1. Open a new project 2. Create a new GameObject 3. In Inspector press Add Component 4. Type any component's name 5. Press "D... Read more
[WebGL] Task awaited with Task.ConfigureAwait(false) does not continue i...
Steps to reproduce: 1. Open user attached project 2. Build and run on WebGL 3. Observe that ConfigureAwait(false) does not output "A... Read more
Crash at GameObject::SetIsPreviewSceneObject when undoing and redoing Ad...
Steps to reproduce: 1. Create a new project 2. Create a new GameObject 3. Add Cloth component 4. Add any other component 5. Undo, Re... Read more
Double clicking and dragging the edge of the neighboring Game and Projec...
To reproduce: 1. In a new project, make sure that the Game window and the Project window are next to each other (see video in edit)... Read more
[Physics2D] [Collider2D] Editor crashes when disabling a Collider2D
[Physics2D] [Collider2D] Editor crashes when disabling a Collider2D 1. What happened Editor crashes when disabling a Collider2D 2.... Read more
Duplicate lights added by Particle Lights module or Culling
Steps to reproduce: 1. Open [Particles] FTP (from collab). 2. Open 18_LightsModule scene. 3. Get everything previewing in edit mode... Read more
[iOS] [Metal] RenderTexture produce colored mosaic instead of expected t...
Reproduction steps: 1. Open the attached project. 2. Play the 'SampleScene' in the Editor to see the Expected behavior. 3. Build and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11