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Shader compiler logs missing information about shader and pass being com...
Shader compiler logs output a lot of information - which keywords are used, which platform the snippet is being compiled for and so ... Read more
[Barracuda][Android] ~200ms performance degradation after starting Infer...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Press the "StartInference" button Actual: The video stops... Read more
[Barracuda] [Android] Video Player stops while Barracuda is running on A...
Reproduction steps: 1. Open the attached project. 2. Build and run the BarracudaExample scene on an Android device. 3. Click the ... Read more
[ONNX import] Exception: Must have input shape for <...> in order to con...
Reproduction steps: 1. Download "BodyPixOnnx.zip" ONNX models from here: [https://github.com/keijiro/NNCam/releases/tag/v0.0.1] 2.... Read more
[Android] conv heavy model outputs=0 using Vulkan with older devices (Ad...
Reproduction steps: 1. Open the attached "Project.zip" 2. Build the "New Scene" on an Android device. - Device should have Adreno... Read more
[Undo][Inspector Framework] Error is thrown on performing undo operation...
In Inspector window 'Adding a New Script Component' and performing undo operation until gameobject doesn't get removed after Create ... Read more
Editor does not reimport Texture2DArray when Build Target is changed
How to reproduce: 1. Open the attached "Texture2DArraySwitchPlatform.zip" Project on the Android platform 2. Navigate to "Assets > t... Read more
Output Mesh casts shadows when shadowcasting if off whenever a VFX syste...
Repro steps: 1. Import the attached package and open the repro scene 2. Observe that both the particles and the capsule are casting ... Read more
[Mesh] Blendshapes added w/ AddBlendShapeFrame won't work properly with ...
How to reproduce: 1. Open the user's attached "TestCombineMeshes.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map
- Artifact appears when generating a Mipmap on Normal map texture and Android platform is selected