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Stack overflow error is thrown when building project with F# assemblies
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a Standalone build (File->Build Settings->Build... Read more
[Vulkan] Linux Editor throws a SPIR-V validation error when returning Op...
How to reproduce: 1. Open the user attached project (spirv-arraylength-test.zip) with the "-force-vulkan-layers" argument 2. Enter P... Read more
Objects of the SortingGroup are sorted incorrectly after instantiating n...
Reproduction steps: 1. Open the user's attached project and SortingGroup_BrokenHierarchySorting scene 2. Enter the play mode and obs... Read more
[XR Interaction Toolkit] XRRayInteractor interacts with Interactables wh...
Reproduction steps: 1. Open the attached project "case_1312217.zip" 2. Load the "UI Interaction" scene 3. Enter Play mode 4. Try gra... Read more
GameObject with Tree Soft Occlusion Leaves or Tree Soft Occlusion Shader...
How to reproduce: 1. Open the user's attached "BakedTreeShaderBug" project 2. Open the Scene "BugScene" 3. Bake the lights (Window->... Read more
Scene is always marked as modified when using Layout Group and Content S...
Reproduction steps: 1. Open the user's attached project and MX/Networking/NetTestBasic scene 2. In the Hierarchy window, observe the... Read more
Building IL2CPP build fails with the Localization package 0.10.0 with cu...
Reproduction steps: 1. Open user attached Project 2. Open Assets\\Scenes\\SampleScene 3. Build the game using IL2CPP backend Expect... Read more
[UI Toolkit] NullReferenceException when using BindingExtensions.TrackPr...
How to reproduce: 1. Open the project "UIToolkit-PropertyField-RightClick.zip" 2. Select the "New Scriptable Object UI Toolkit" asse... Read more
[UI Toolkit] PropertyField.RegisterValueChangeCallback is never called o...
How to reproduce: 1. Open the "UIToolkit-PropertyField-RightClick.zip" project 2. Select the "New Scriptable Object UI Toolkit" asse... Read more
Timeline frame selector field appears uneditable after selecting the Tim...
Reproduction steps: 1. Create a new Unity project with a 3D template (or just add a Timeline package to any project) 2. Create a Tim... Read more
All about bugs
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