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Output Mesh uses particle motion vectors even when it is not moving and ...
Repro steps: 1. Import the attached project and open the repro scene 2. Enter play mode 3. Observe that both the particles and the c... Read more
OnTriggerEnter and OnTriggerExit triggers get called when interacting wi...
How to reproduce: 1. Open tester-attached project (UI_TriggerState.zip) 2. Open the DoorTest scene 3. Enter Play Mode 4. Press Space... Read more
Input.GetAxisRaw doesn't always return to 0 when key is released
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Select the "Main Camera" GameObject 3. Enter the Pla... Read more
[InputSystem] Could not assign InputActionReference value programmatically
How to reproduce: 1. Open the attached project "1306769.zip" 2. Load the "ButtonRemapScreen" scene 3. In the Menu bar click on 'Test... Read more
[iOS 14] EXC_BAD_ACCESS crash from com.apple.arkit.ardisplaylink
Steps to reproduce: 1. Download and open the attached "ARKitTest" project 2. Build and deploy the project to iOS Reproduced with:20... Read more
il2cpp does not compile null coalescing operator properly for bool
Reproduction steps: 1. Open attached project "NullFail.zip" and scene "TestScene" 2. Build and Run 3. In Build, press on the "Test i... Read more
[AssetBundles] [Shaders] Terrains loaded from Assetbundles does not rend...
Reproduction steps: 1. Open attached project "hdrp_terrain8layers.zip" and scene "SampleScene" 2. Run and Build 3. In Build, observe... Read more
[XR] [Post-Processing] Motion Blur effect renders screen in to 4 viewpor...
Reproduction steps: 1. Open the attached project ("1286514C.zip") 2. Open the "SampleScene" scene 3. Enter the Play mode Expected r... Read more
[Lighting Explorer] Static emissives tab should show material without "S...
Steps 1. create a new URP template project 2a. In project tab, right click > create > Material 2b. In inspector, enable emission che... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph tabs open in projects that do not have that shader graph
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- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map
- Artifact appears when generating a Mipmap on Normal map texture and Android platform is selected