Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2019.4.19f1
2020.2
2021.1
2021.2
Issue ID
1312251
Regression
No
[Mesh] Blendshapes added w/ AddBlendShapeFrame won't work properly with GPU skinning, unless mesh is modified in some other way
How to reproduce:
1. Open the user's attached "TestCombineMeshes.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Select the "Drag blend shape sliders" GameObject in the Hierarchy window
5. Drag one of the BlendShapes slider value to 1
6. Observe the Mesh in the Game view
Expected result: The Mesh is stretched at specific parts
Actual result: A lot of spikes are coming out of the Mesh
Reproducible with: 2018.4.31f1, 2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4
Note:
- The issue is not reproducible if line 35 (mesh.vertices = mesh.vertices) in TestCombine.cs script in uncommented
Comments (1)
-
luiziv
Jun 20, 2023 11:10
This bug is also present on Unity 2020.3.48, I wish you fix it for early versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Resolution Note (fix version 2021.2):
Fixed in: 2022.1.0a2