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[Code Coverage] ReportGeneratorMerged can't be loaded due to assembly ve...
Steps to reproduce: 1. Open attached project 2. In project view, select and reimport Packages/Code Coverage/lib/ReportGenerator/Rep... Read more
[DSPGraph] Audio stops after ~60 seconds when playing in the Editor mode
Reproduction steps: 1. Open the user's attached project and Samples/DSPGraph Audio Framework/0.1.0-preview.16/Simple DSPGraph exampl... Read more
ExitGUIException gets thrown in the Console when closing the Shortcut Co...
How to reproduce: 1. Create a new project 2. Open Edit > Shortcuts 3. Set two conflicting shortcuts 4. Use the newly set shortcut 5.... Read more
Release button events are not called when using the new Input System and...
How to reproduce: 1. Open the attached project (case_1309797_InputSystem) 2. Open the Console window 3. Click Play 4. Click and hold... Read more
[TerrainTools] Painting Performance appears to regress with TerrainTools...
When painting with the TerrainTools package installed, a swipe action across a Terrain object will result in very clear gaps of cove... Read more
AssetDatabase.LoadAssetAtPath returns null when called after AssetDataba...
Reproduction steps: 1. Open the user's attached project 2. Select Custom Shaders/Test asset and reimport it 3. Observe the Inspector... Read more
[VFX Window] Target GameObject attach button does not allow attaching a ...
Repro steps: 1. Open a VFX from the project folder that is not present in the scene 2. Make sure its Target GameObject window is clo... Read more
Undoing creation of a Terrain Object will not remove the newly created T...
When you create a new Terrain asset within the Unity Hierarchy or from the Terrain Tools Toolbox, a new Terrain.asset file is create... Read more
[TerrainTools] When settings are changed via the Terrain Tools Toolbox, ...
If the user modifies Terrain settings via the Terrain Toolbox, the Inspector window does not update until you mouse over the Inspect... Read more
[Shadergraph] selecting stack nodes after coming back to the shadergraph...
Repro steps: 1. Open a shadergraph 2. Switch to another tab 3. Switch back to your shadergraph 4. Select a stack node Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map