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Fixed in 12.0.X
Votes
0
Found in [Package]
10.2.0
Issue ID
1312649
Regression
No
Output Mesh casts shadows when shadowcasting if off whenever a VFX system is set to cast shadows
Repro steps:
1. Import the attached package and open the repro scene
2. Observe that both the particles and the capsule are casting shadows.
Expected outcome:
- The capsule to not cast shadows as the Mesh Output's 'Cast Shadows' is 'Off'
Notes:
- Looks like when 'Cast Shadow' is set to 'On' for the particle output, it overrides the 'Off' of the Mesh Output.
- If the Mesh Output is set to cast shadows, but the particles are not, it works as expected.
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Resolution Note (fix version 12.0):
C++ has landed, waiting for C# to make its way to SRP master.