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0
votes
Duplicate

Colliders can be passed through with FirstPersonController if moving ran...

Physics

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Dec 04, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open attached Unity project "walkoffset.zip"2. Open "Steps" scene3. Go into Play mode4. Try moving up the pink stair... Read more

0
votes
Fixed

[Umbra] Default reflection texture also contains objects from the scene

Progressive Lightmapper

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Dec 04, 2017

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Version/s: 2017.3.0b6

Default reflection probe uses incorrect hash data when occlusion data is baked with Umbra and when lighting is generated manually. S... Read more

0
votes
Fixed

[PLM] Progressive Lightmapper goes OOM with View Prioritization enabled

Progressive Lightmapper

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Dec 04, 2017

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Version/s: 2018.1.0a7

Steps for reproductıon:1) Open attached project2) Ensure that baking backend is set to Progressive Lightmapper3) Ensure that `View P... Read more

1
votes
Fixed

'Optimized GUI Block text buffer too large' error is thrown if Player Se...

Inspector Framework

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Dec 04, 2017

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Version/s: 2017.2.0p3

To reproduce:1. Create a new project2. Change Inspector mode from 'Normal' to 'Debug'3. Open Player Settings Expected vs Actual: the... Read more

0
votes
Fixed

Unity crashes when using [RuntimeInitializeOnLoadMethod] attribute

Visual Effects - Legacy

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Dec 04, 2017

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Version/s: 2017.2.0p2, 2017.2.0b1

Steps to reproduce:1. Open attached project "Crash.zip"2. Make sure the active scene is "Prologue"3. Enter Play mode Actual result: ... Read more

0
votes
Won't Fix

Inherit Velocity module in Particle System doesn't work with Control Track

Timeline

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Dec 04, 2017

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Version/s: 2017.2.0b1, 2017.3.0f1

Reproduction steps:1. Download project "ParticleControlTest.zip" and open in Unity2. Enter Play mode Expected: particle system inher... Read more

0
votes
By Design

CharacterController's Step Offset broken when stepping onto flat mesh co...

Physics

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Dec 04, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open attached Unity project "BugReport.zip"2. Open "Steps" scene3. Inspect that yellow steps have mesh colliders and... Read more

0
votes
Not Reproducible

HideFlags.DontSaveInBuild doesn't hide properties fields in Prefabs

Asset - Database

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Dec 04, 2017

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Version/s: 2017.2.0f3

How to reproduce:1. Open given Unity project2. Check GameObject and GameObject(1) (GameObject is a prefab) Expected result: In GameO... Read more

0
votes
By Design

Edges of a specific RGBA32 or PVRTC format textures becomes dirty on som...

Asset - Database

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Dec 03, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open project2. Open '2Images' scene3. Open game view Expected: edges of both textures will be whiteActual: some edge... Read more

0
votes
By Design

Animation is not playing when root bone is named differently than in ori...

Animation

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Dec 03, 2017

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Version/s: 5.5.2f1

To reproduce:1. Open my attached project2. Enter Play mode - two animations playing3. In Hierarchy, find ChangeThisToBone001 and ren... Read more

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