Search Issue Tracker
Fixed in 2018.1.X
Votes
1
Found in
2017.2.0p3
Issue ID
975295
Regression
Yes
'Optimized GUI Block text buffer too large' error is thrown if Player Settings are opened while Inspector is in Debug mode
To reproduce:
1. Create a new project
2. Change Inspector mode from 'Normal' to 'Debug'
3. Open Player Settings
Expected vs Actual: there should not be any errors
Reproduced: 2017.2.0p3, 2017.2.0p4, 2017.3.0f1, 2017.3.0f3, 2018.1.0a6
Not reproducible: 5.6.3p4, 2017.1.2p3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
NGHTKING
Jan 06, 2018 10:42
Same here, only it happens when opening older projects and going to "Player Settings", too.