Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a7
Issue ID
975304
Regression
No
[PLM] Progressive Lightmapper goes OOM with View Prioritization enabled
Steps for reproductıon:
1) Open attached project
2) Ensure that baking backend is set to Progressive Lightmapper
3) Ensure that `View Prioritization` is enabled
4) Start baking
5) Observe that baking goes out of memory
Expected result: Progressive Lightmapper memory usage should not be this high, memory should be released even with `View Prioritization` enabled
Notes:
- Reproducible in all the versions
- Manual baking doesn't go out of memory
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment