Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0b6
Issue ID
975325
Regression
No
[Umbra] Default reflection texture also contains objects from the scene
Default reflection probe uses incorrect hash data when occlusion data is baked with Umbra and when lighting is generated manually.
Steps for reproduction:
1) Download `DefaultRefProbeUmbra` project below and open it
2) Bake the scene with Auto enabled
3) Observe that the output is correct
4) Bake the scene manually
5) Observe that the default reflection probe data is incorrect (as shown in the image below)
Notes:
- Not a regression, reproducible in all Unity versions
- This bug doesn't occur with a project created from scratch, and it relies on the data generated from a different project (a link for the other project is shared below)
- Baking with Auto enabled renders the correct result
- Only an issue when same transformation values for a light is used (changing the transformation values create a new hash)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment