Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0f3
Issue ID
975223
Regression
No
Edges of a specific RGBA32 or PVRTC format textures becomes dirty on some machines if editor window is not fullscreen mode
To reproduce:
1. Open project
2. Open '2Images' scene
3. Open game view
Expected: edges of both textures will be white
Actual: some edges becomes purple. If using editor in full screen mode, purple lines disappears(video attached)
Reproduced: 5.5.5p1, 5.6.4p4, 2017.1.2p4, 2017.2.1p1, 2017.3.0f2, 2018.1.0a7
Note: there is different repro results on different machines:
•Purple stripes on: iMac (21.5-inch, Late 2015), 2,8 GHz Intel Core i5, 8 GB 1867 MHz DDR3, ntel Iris Pro Graphics 6200 1536 MB, OSX 10.13.2
•Purple PVRTC texture corners only: iMac(Retina 5K 27-inch, Late 2015), Intel Core i7 4 GHz 32 GB, AMD Radeon R9 M395X 4096 MB, Mac OS X 10.12.4 (customer's machine)
•No repro on: iMac (27-inch, Late 2009), 3,06 GHz Intel Core 2 Duo, 4 GB 1067 MHz DDR3, ATI Radeon HD 4670 256 MB, OSX 10.11.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output
- Scene and Sprite Editor views break when an edge is deleted in an attempt to split geometry
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
Add comment