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0
votes
Fixed

[2D] Null Reference exception when selecting Edit Outline after changing...

2D

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Jan 19, 2018

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Version/s: 2018.1.0a6

Null Reference happens in 18.13 different errors happens in 18.2 (trunk) 18.1 Steps To Reproduce: 1. Import a new sprite.2. Select t... Read more

0
votes
Won't Fix

[Hololens] [Remoting] Exiting the remoting app while running the game in...

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

To reproduce:1. Start remoting to the hololens + enter play mode2. Bloom out of the remoting app on the hololens3. Resume the suspen... Read more

0
votes
Won't Fix

[VR][Android] Stereo Rendering Path check shader renders at the wrong co...

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass In the attached project, the shader on the cube should detect which re... Read more

0
votes
Duplicate

Lighting panel Ambient color is not affected by active scene

Shadows/Lights

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Jan 19, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Create 2 scenes with different ambient color2. Keep both scenes in Hierarchy Window3. Open Lighting/Scene Window... Read more

0
votes
Won't Fix

[ReflectionProbes] Trees painted on Terrain don't respect `Reflection Pr...

Progressive Lightmapper

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Jan 19, 2018

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Version/s: 2018.1.0b2

Meshes and SpeedTree assets painted on terrain as trees don't respect the `Reflection Probe Static` flag. In 2018.2.0a1 (rev. 685309... Read more

0
votes
Won't Fix

[VR][Android] Set Target Buffers broken in Single Pass Rendering

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass The left eye for the Set Target Buffers scene clips in and out of view... Read more

0
votes
Won't Fix

[ReflectionProbes] Realtime reflection probe throws error after pressing...

Progressive Lightmapper

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Jan 19, 2018

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Version/s:

Steps for reproduction:1) Create a new scene2) Create a new reflection probe3) Change the type of reflection probe to realtime and r... Read more

0
votes
Won't Fix

[XR][Android] Directional Light shadows don't appear in the right eye vi...

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass Shadows cast by directional light don't render at all in the right eye... Read more

0
votes
Not Reproducible

[Hololens] [Remoting] [Single pass instanced] Cube is being clipped stra...

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

See attached screenshot. To reproduce:1. Remote the vr-test-project to the hololens in "single pass (instanced)" mode2. open the "si... Read more

0
votes
Fixed

[UI] Lighting settings are not saved after reloading the scene

Progressive Lightmapper

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Jan 19, 2018

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Version/s: 2018.2.0a1

Steps to repro: 1. Open attached project and 't1' scene;2. Notice that a cube has a blue'ish tint;3. Open Lighting window (Window&gt... Read more

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