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Won't Fix
Votes
0
Found in
2018.1.0b3
Issue ID
989723
Regression
Yes
[VR][Android] Set Target Buffers broken in Single Pass Rendering
Device: Pixel 2
SDK: Cardboard
API: GLES3
Rendering: Single Pass
The left eye for the Set Target Buffers scene clips in and out of view rapidly (eg behave extremely "glitchy")
Steps to reproduce:
1) Build the project with the settings specified above
2) Observe that left eye does not mirror the right eye. The left eye behaves very abnormally
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Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.