Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b3
Issue ID
989723
Regression
Yes
[VR][Android] Set Target Buffers broken in Single Pass Rendering
Device: Pixel 2
SDK: Cardboard
API: GLES3
Rendering: Single Pass
The left eye for the Set Target Buffers scene clips in and out of view rapidly (eg behave extremely "glitchy")
Steps to reproduce:
1) Build the project with the settings specified above
2) Observe that left eye does not mirror the right eye. The left eye behaves very abnormally
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.