Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b3
Issue ID
989723
Regression
Yes
[VR][Android] Set Target Buffers broken in Single Pass Rendering
Device: Pixel 2
SDK: Cardboard
API: GLES3
Rendering: Single Pass
The left eye for the Set Target Buffers scene clips in and out of view rapidly (eg behave extremely "glitchy")
Steps to reproduce:
1) Build the project with the settings specified above
2) Observe that left eye does not mirror the right eye. The left eye behaves very abnormally
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.