Search Issue Tracker
Particle Lights module prevents drawcall batching, if ParticleSystem is ...
To reproduce: 1. Import users attached package to the new project. 2. Open and Play "bug_report_particle_lights" scene. 3. Open "Sta... Read more
Audio clip fails to play after entering Play mode when UnloadUnusedasset...
Reproduction steps: 1. Open the attached project " BeiJingPixel_UnloadUnusedAssets4.rar"; 2. Open the Game.unity scene; 3. Enter the... Read more
[Linux Editor] Unity hangs when importing textures to Android with ETC o...
When compressing textures with 'ETC' or 'ETC2' methods, Unity hangs. Steps to reproduce: 1) Open the latest attached project (Impor... Read more
Animator Transition slider is not in line with the mouse cursor while dr...
Reproduction steps: 1. Open the attached project "animator_transitionSlider_case871160"; 2. Open the scene "test"; 3. Go to the Anim... Read more
[Format] Cubemap.GetPixel returns wrong data from BC6H compressed cubemap
To reproduce: 1. Open project 2. Open 'test_scene' 3. Play scene Expected: uncompressed and compressed cubemaps should be similar ... Read more
[iOS][AssetBundle] Crash when loading GameObject with Animator Component...
Reproduction Steps: 1. Open User's project 2. Build and Deploy to iOS device 3. Notice that project Crashes after message "Test 5" a... Read more
[Metal][iOS] dynamic batching on iOS Metal devices causes mesh corruptio...
Reproduction Steps: 1. Open User's project 2. Select Metal 3. Enable Dynamic batching 4. Build and deploy to iOS device 5. Press "Sc... Read more
[Windows] Unity crashes while building specific project to any platform
Reproduction steps: 1. Open the attached project 2. Build the project to Standalone, Android or WebGL Actual result: Unity crashes ... Read more
Inactive areas when using 2D physics raycaster when having canvas and sp...
Reproduction steps: 1. Open project attached (Unity3dRaycasterBug.zip). 2. Open scene "RaycasterBug". 3. In Hierarchy select EventSy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System