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Fixed in 2018.2

Fixed in 2018.1



Found in


Issue ID




[WSA] Cannot retrieve reference rewriter mappings for ApiCompatibilityLevel.NET_Standard_2_0! when building under IL2CPP

Steps to reproduce:
1. Open the attached project
2. Switch platform to Windows Store
3. Build
4. Observe the error

Actual results: Unable to build the project
Expected results: Build the project

.NET Standart introduced in 2018.1
Unable to test against 2018.2 due to another bug

Reproduced with: 2018.1.0b6

Fixed in: 2018.2.0a4
Backported to: 2018.1.0b10

Comments (1)

  1. 1af2e60b9ae52ee14a5f9fa335807d77?d=mm


    Sep 09, 2018 19:46

    I believe that this is the same as the issue that I am experiencing.

    When the project is set to .NET Standard 2.0 with both IL2CPP and .NET backends; on Window Universal App; a bunch of symbols are not being added when building the project. NET_STANDARD_2_0 is one such symbol.

    When building to other platforms (iOS/Mac Standalone) the symbols seem to be properly defined.

    To verify this issue simply use the following logic:

    using UnityEngine;

    public class TestScript
    public static void Run()
    #if NET_STANDARD_2_0
    Debug.Log("Works as expected.");
    Debug.Log("Not working :/");

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