Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b5
Issue ID
996402
Regression
No
[Installer] 'Lauch Unity' option fails to launch editor when it is installed in external drive or different partition than OS
To reproduce:
1. Install Editor to different partition than OS or to external drive
2. Make sure, that 'Launch Unity' option is checked
3. Select 'Finish'
Expected vs actual: editor should be opened after 'Finish' button is clicked
Reproduced: 5.5.6f1, 5.6.5p1, 2017.1.3f1, 2017.2.1p3, 2017.3.0p4, 2018.1.0b6, 2018.2.0a1
Tested on: Mac OS 10.13.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Flow will be replaced by Hub